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 Post subject: Re: Transparency: A Progress Report
PostPosted: Wed Dec 30, 2015 10:16 pm 
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Joined: Sun Aug 23, 2015 7:07 am
Posts: 8
I'm sick right now (not kidding, i feel like sh*t, i'm shivering with cold under three blankets), how about curing me with the release? Pretty please?
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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 5:39 am 
Junior Acolyte
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Joined: Thu Nov 06, 2014 6:23 am
Posts: 102
We ran into a bit of an eleventh-hour issue with one of the spiffy mod features. Trying real hard not to cut it altogether which would suck ass.

I can't give an honest estimate on release date other than Very Soon, it depends on getting all these final details down. I'm really looking forward to release myself, I'm pretty damn proud of some of the stuff in there :mrgreen:

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Wow. That answer was way faster, sincere and disturbing than I expected.


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 5:50 am 
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Israel Blargh wrote:
We ran into a bit of an eleventh-hour issue with one of the spiffy mod features. Trying real hard not to cut it altogether which would suck ass.

I can't give an honest estimate on release date other than Very Soon, it depends on getting all these final details down. I'm really looking forward to release myself, I'm pretty damn proud of some of the stuff in there :mrgreen:


Don't rush the release! Take time to make sure our Immy romance is as perfect as it can be! I'm positive it will be worth the wait =)

On a side note: The thing I'm curious/excited about the most is checking out the new epilogues (which I assume there are?) Now I'm also really curious as to what this "spiffy" mod feature is! =D


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 6:51 am 
Junior Acolyte
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There are 46 different epilogues, but many are small variations to account for choices you made. The real number of completely different after-game stories is closer to 14 or so.

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Wow. That answer was way faster, sincere and disturbing than I expected.


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 6:58 am 
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Israel Blargh wrote:
There are 46 different epilogues, but many are small variations to account for choices you made. The real number of completely different after-game stories is closer to 14 or so.


... :geek:

... :shock:

... :o

... :D


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 6:41 pm 
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Joined: Mon Dec 28, 2015 6:08 pm
Posts: 7
Just downloaded, will see how this works. thanks a lot


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 7:45 pm 
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Joined: Thu Dec 31, 2015 7:38 pm
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A question.

Does having Ascension installed affect some stuff or does the mod require "only" BG2 to access everything?

Also, is the mod BG2EE compatible?

Just curious if there are some surprises for me if I used the Ascension mod as well. :)


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 9:55 pm 
Acolyte of Imoen
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Joined: Sat Jan 23, 2010 2:00 am
Posts: 215
Location: Austria
I love everyone here! Thank you for all the hard work and dedication! That's about all the time i can spare right now. Gotta play BG now. Cya ;)


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 10:14 pm 
Junior Acolyte
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Joined: Thu Nov 06, 2014 6:23 am
Posts: 102
The proper link through the website is up.

Website link.

Mr. Sarevok will do the honors of a big forum announcement soon. He's in Australia so he's probably snoring right now, hah.

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Wow. That answer was way faster, sincere and disturbing than I expected.


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 Post subject: Re: Transparency: A Progress Report
PostPosted: Thu Dec 31, 2015 11:09 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Shiro wrote:
A question.

Does having Ascension installed affect some stuff or does the mod require "only" BG2 to access everything?

Also, is the mod BG2EE compatible?

Just curious if there are some surprises for me if I used the Ascension mod as well. :)

The mod is specifically created and tested for BG2ee.

It installs fine for BG2 vanilla version but i didn't test it on the original (GOG?) version of the game though people played through SOA for it and it worked.

Ascension for BG2EE is in beta phase now, someone's just released it.
No idea if it is compatible tbh but with the way its coded it should work.

edit: i looking at the ascension code for Imoen, Lol they implemented some thing's the way i did too.

For imoen in ascension they did two things
1.Force imoen banters on a timer
2. Melissan final battle events

It doesn't look like there should be any problem with this mod, but remember normal procedure for installation was.

Ascension->Fixpack (kind of redundant for BG2EE though?) -> NPC/tweak mods.


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