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 Post subject: Imoen V2.2 Release
PostPosted: Tue Oct 28, 2014 2:06 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Yay.

I've spoken to TCDale, she gave the ok to release this, i did want her to actually release it but man her replies take days.

For now i've set up a rapidgator link, when Sarevok8 puts up the download on the site go to that.

http://rg.to/file/b8c9ef5fe2263b937b0b4 ... 2.rar.html

This has been fully tested on BG2:EE, it installs fine on BG2 Vanilla
but i didn't test it on that, so i won't guarantee it will work perfectly, tho i can't see why it wouldn't.

Would be real interesting if someone installs and plays it on that.

Read the readme.

Bug Thread:
viewtopic.php?f=4&t=6113


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Tue Oct 28, 2014 2:20 pm 
Acolyte of Imoen
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Joined: Sat Jan 23, 2010 2:00 am
Posts: 215
Location: Austria
AWESOME! Downloading now, gonna be playing for the next 72 hours straight. See you on the other side!


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Tue Oct 28, 2014 4:37 pm 
Newcomer

Joined: Sun Feb 21, 2010 11:28 am
Posts: 4
Great news! Thanks for your hard work.

Unfortunately, this new version isn't trafied so available only in english.
Do you plan to release a traify?

Imoen Romance is one of the first mod translated in french, and the original translator is still around (Matt). I guess he would be interested to update his translation.
We developped a tool (Translation Retriever) which will enable us to find identical texts between your version and the old one, and will replace automatically translations. So translations could be updated without translating all the mod again.


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Tue Oct 28, 2014 10:23 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
I'm not fluent in french, if there is people who can do it, and willing to, i can traify the mod.


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Wed Oct 29, 2014 9:47 am 
Newcomer

Joined: Sat Nov 09, 2013 7:33 pm
Posts: 5
Dear vanatos, I can't express just how thankful I am: Great great work, man!

Greetings from LuftAtmer

P.S.: Oh, if you don't mind me asking: what's with the music we have in the download-section? Is it already implemented in any way or do you plan to? Sorry, I know I shouldn't bother you with this, regarding all the work you already achieved.


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Wed Oct 29, 2014 11:12 am 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
I think its just the music you hear when you talk to imoen in the mod and stuff.


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Wed Oct 29, 2014 2:55 pm 
Newcomer

Joined: Sun Feb 21, 2010 11:28 am
Posts: 4
vanatos wrote:
I'm not fluent in french, if there is people who can do it, and willing to, i can traify the mod.

It would be great.
I guess others people could be interested since the old versions had also a russian translation.


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Wed Oct 29, 2014 3:03 pm 
Newcomer

Joined: Wed Oct 29, 2014 3:00 pm
Posts: 2
Hi there,

I just created an account for saying a big thank you to you Vanatos (and your predecessors). You just made an amazing work on this mod, i just look the dialogs files, and, wow.

I think i'm gonna play SoA again really soon now ^^


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Wed Oct 29, 2014 6:23 pm 
Newcomer

Joined: Sat Nov 09, 2013 7:33 pm
Posts: 5
vanatos wrote:
I think its just the music you hear when you talk to imoen in the mod and stuff.


Ah, thanks man! :) tons!


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 Post subject: Re: Imoen V2.2 Release
PostPosted: Wed Oct 29, 2014 8:48 pm 
Priest(ess) of the Pink Mage

Joined: Tue Aug 05, 2014 5:06 am
Posts: 280
Crom wrote:
Hi there,

I just created an account for saying a big thank you to you Vanatos (and your predecessors). You just made an amazing work on this mod, i just look the dialogs files, and, wow.

I think i'm gonna play SoA again really soon now ^^

Np, though it was TCDale who rewrote the dialogue, so most credit to her for the mod in general, i just restructured the coding, scripted and tested it.


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