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 Post subject: Essential mods to bring in Baldur's Gate 2 and ToB
PostPosted: Wed Nov 21, 2012 8:31 am 
Junior Acolyte

Joined: Sat Feb 20, 2010 9:58 am
Posts: 94
Whenever you play BGII and ToB, what mods do you feel you NEED before playing?

For me:

-Ascension
-UB
-Widescreen
-tweakpack (removing 1 rather annoying swirly ball animation and, I really like Nahlia's Keep as a Mage)

The rest is pretty much variable and changes from time to time. Imoen was fun the first time through (or second time through since I failed my first time) and as much as I liked exploring the dialogue trees, it almost seems like too much effort to go through again, (also I'm trying to forget it as much as I can until I play Ace's and TCDale's so it's slightly less predictable.)

Usually I'll go to Gibberlings3 and they'll have something new and awesome there. And there may be a few mods like characters I'll pick up and see if I like.

What do you guys usually go in with?


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 Post subject: Re: Essential mods to bring in Baldur's Gate 2 and ToB
PostPosted: Wed Nov 21, 2012 10:33 am 
Acolyte of Imoen
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Joined: Sat Jan 23, 2010 2:00 am
Posts: 215
Location: Austria
Pretty much mandatory mods for me in BGII are:

Ascension
Weimer's Solaufein Mod
Widescreen Mod
BanterPacks
and of course, Imoen Romance. cause the friendship part alone is worth it anyday. (well, most of the time I end up in the romance whether I plan to or not)


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 Post subject: Re: Essential mods to bring in Baldur's Gate 2 and ToB
PostPosted: Fri Nov 23, 2012 2:33 pm 
Junior Acolyte
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Joined: Fri Jan 22, 2010 5:18 pm
Posts: 83
DungeonBeGone, can't be bothered to start new playthroughs without it.
Imoen Romance, otherwise Imoen is just an empty character with no dialogue.

Secondary mods usually are Ascension, Redemption, Unfinished Business and Banterpack.


Used to consider the widescreen mod essential, but i prefer playing on 1024x768 now, anything higher makes the UI too small.

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