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 Post subject: Re: So... Skyrim, anyone?
PostPosted: Fri Nov 25, 2011 6:00 am 
Junior Acolyte
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Joined: Mon Feb 07, 2011 6:23 pm
Posts: 133
I encountered a quest breaking bug with this today. I have the disintegrate perk for destruction, and apparently when you kill ghosts with it they are no longer able to be present for the scripted events that end the quest and open the door so you can leave.

Seriously.

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 Post subject: Re: So... Skyrim, anyone?
PostPosted: Fri Dec 02, 2011 2:02 am 
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Joined: Tue Nov 29, 2011 8:09 pm
Posts: 21
TimTh33nchant3r wrote:
a quest breaking bug with this today.


i like to think of that as 'quest-breaking realism'... or 'a learning experience'. :D but i do empathize, though i'm an opponent of the hand-holding design philosophy and an unrepentant save-button junkie...


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 Post subject: Re: So... Skyrim, anyone?
PostPosted: Sat Dec 03, 2011 4:44 pm 
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Location: Pennsylvania, USA
I wouldn't be surprised if you guys have already seen this, but:
http://www.youtube.com/watch?v=4z9TdDCWN7g

She just needs pink hair now. :P


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 Post subject: Re: So... Skyrim, anyone?
PostPosted: Mon Dec 05, 2011 6:47 am 
Junior Acolyte
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Joined: Mon Feb 07, 2011 6:23 pm
Posts: 133
themagicnumber wrote:
TimTh33nchant3r wrote:
a quest breaking bug with this today.


i like to think of that as 'quest-breaking realism'...


I can disintegrate ghosts. Realism, my ass. :lol:

Found several more bugs since then, but nothing that trapped me in an area like that.
Still love it.

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